![]() ![]() We chose largely to ignore these, instead focusing on what we call epistemic superpowers-superhuman abilities that let characters gain knowledge of the world without necessarily altering it. The scope of all superpowers in fiction is extremely broad and the majority of powers tend to be pragmatic ones that let characters change the world around them-including physical enhancements like super-strength and matter manipulation or mental abilities like thought projection. All of this reflection ultimately led us to create a pair of frameworks, as well as a variety of new examples that highlight how superpowers in fiction can inspire new visualization research and systems. Finally, we took a deep dive into the source material, reading a big stack of recent and vintage comics featuring superheros with vis-related abilities. We then looked at examples of fan-created and in-universe superpower taxonomies, as well as real-world systems that approximate some of these powers. That realization started us on a multi-year journey where we first examined and organized superpowers from the Fandom Superpowers wiki (a community-curated database of over 16,000 superpowers). Having just watched the most recent Avengers film, several of us immediately connected the visualization approaches we were discussing to fictional superheros whose abilities let them see and interpret those same kinds of information. Our thinking about the connection between superpowers and vis began in 2018 at a joint Inria-Calgary workshop, where we considered a variety of ways in which situated visualizations could make information visible in the real world. Panels inspired by: Superboy #98 (Jul 1962), Blackest Night: Superman #3 (Oct 2009), Daredevil: Road Warrior Infinite #3 (Mar 2014), Incredible Hercules #137 (Oct 2009) Into the Depths of the Comics Rack! Visualization-related powers abound in superhero comics. This discussion is particularly relevant now, as immersive analytics systems have begun to make it easier to visualize data in ways that are more deeply connected to the real world. It also illustrates how the visualization community can look outward for new sources of inspiration, embracing design strategies like futuring that are increasingly common elsewhere, including in human-computer interaction and design. Fictional narratives in superhero comics, science fiction, and fantasy have long featured characters with abilities that allow them to see, reason about, and understand phenomena that are otherwise invisible.Ĭonsidering visualization through the language of superpowers can help us think about new opportunities for vis and what it means for a visualization to make us feel “empowered”. Yet, the desire to enhance human perception, cognition, or experience isn’t unique to visualization at all. Visualization researchers and practitioners often talk about amplifying human cognition and abilities, and this theme of visualization as augmentation is widespread throughout the vis literature. We also illustrate a set of new “visualization superpowers” that highlight opportunities for new empowering data visualizations, as well as the challenges they must confront. TL DR: We often talk about visualizations as tools for amplifying cognition-but what if we took that analogy a bit further, looking to superhero comics and other science fiction as sources of inspiration for visualizations that can enhance human abilities in new and surprising ways? Based on a deep dive into perceptual and cognitive superpowers in fiction, we propose two ways of thinking about the relationship between these powers and visualization, and describe what it means for a visualization to feel empowering. Being "Hsu Ken" not "Hsu Ken who sold his company to eBay" or "Hsu Ken from Iterative." Building the community he wants to have around him.Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization Design Leaving San Francisco and finding his way to Southeast Asia. All the good and bad of what it feels like to exit a startup - specifically, to eBay in his 20s. ![]() Starting a startup at a time when no one really knew what a startup was (not even him). His wake up call, shaping up and becoming a pro gamer. ![]() He previously co-founded (acquired by eBay), was VP of Product at Weave Networking (Acquired by LunchClub) and was CPO at Workmate.īeing a teenage rebel with bad grades. He's the co-founder and Managing Partner at Iterative, a twelve-week Y Combinator-style startup accelerator focused on Southeast Asia. □□įor the fifth episode of BackScoop's One More Scoop Podcast, hear from Hsu Ken Ooi! □ Okay, drop everything and listen to this episode! It's not just super fun and full of interesting events - there's a lot to learn too. ![]()
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