![]() ![]() "Red Barrels has made a name for itself in the survival horror genre with the original Outlast game," said Kevin Kebodeaux, Senior Vice President, Sales, Americas, Warner Bros Interactive Entertainment. It includes Outlast 2, Outlast and Outlast Whistleblower dlc. Interactive Entertainment will be releasing Outlast Trilogy in stores on the same day as the Outlast 2 release. Red Barrels Games announced Outlast 2 launches for the PlayStation 4, Xbox One and Windows PC on April 25. I hope we can avoid having to rely on this solution.By William D'Angelo, posted on 06 March 2017 / 9,446 Views So, you can guess what we think about it as developers and gamers. I had to do a search on the Web to find out what the question was about □. But we won’t make any announcements before things are locked on our side.įinally, what do you think of the recent loot boxes debacle that's spreading through the AAA industry? We have a few options on the table and will soon make a decision. To be honest, we haven’t made any decisions yet. Similarly, is there any particular setting you'd like to tackle after having nailed 'rural Americana'? I don’t think we’ll ever abandon the genre, but stretching different muscles could be nice once in a while. Going forward, should we continue expecting horror games in the vein of Outlast from Red Barrels Games or would you like to branch out at some point and try other genres? I’m a game designer and not familiar with the tech involved. Some developers have argued that the Xbox One X, despite its high price, is actually cheap for its hardware components. The process was pretty straightforward for our programmer. Outlast 2 will support native 4K and run at 60 FPS on the Xbox One X, but it won’t support HDR and Dolby Atmos. What was it like developing for this new console? Can you tell us the technical specifications of the port (native resolution, frame rate, graphics enhancements etc.)? Your game is listed among the official titles supporting the Xbox One X console. Do you have any further update to share on that? You've said on Twitter that you've been considering whether to port Outlast II to the Nintendo Switch. VR is super cool, but it’s a limited market at the moment. Like I mentioned previously, we’re a small team, so we have to focus our resources where it makes the most sense. Is there still a chance to see VR support added to Outlast II or perhaps you'll wait for the next game now? Many fans have asked you to incorporate VR support in your games for the ultimate horror experience. Obviously, I’m not familiar with Visceral’s detailed situation, but for us, it makes sense to make horror games. The bigger your budget, the more you need to reach a wide audience. Horror fans are dedicated and passionate, but the horror genre is a niche. ![]() It does make things trickier if you approach a horror game like you’d approach an AAA Blockbuster title. ![]() Do you agree with this assessment and if so, how should developers try and work around such an issue? We've recently reported a comment by a former Visceral Games developer who mentioned that horror games are expensive to make and hard sell since many customers like them, but don't buy them because they're too scary. We’re a small team (20 at the end of production), so finishing the game was extremely intense. If I could go back in time, I would find a way to spend more time on balancing the game, in order to avoid having to release a patch a couple of weeks after the game launched. There’s always a ton of things you’d like to change once a game comes out. In hindsight, what would you have done differently (if anything) during development? We knew the game would be polarizing, but what’s the point of being an independent developer if you’re going to play it safe? We’re getting close to 1 million units sold, so yes we are happy. Keep reading for our full conversation.Īre you happy with how Outlast II performed commercially and critically? Morin also revealed that Outlast II will run at native 4K resolution and 60fps on Microsoft's upcoming Xbox One X console, a massive increase compared to PlayStation 4 Pro's dynamic 1440P resolution that should translate into a much crisper image. ![]()
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